Min Farm Climate0  
Max Farm Climate100  
Favorite Climate50(Climate is irrelevent unless it bothers the hosts.)
Income0 (The No Tax Effect.)
Mineral Mining59(Only the hosts can mine.)
Happiness125(Networker Requirement.)
Colonist Combat25(They're small. Hard to kill though.)
Crew Combat35They are not mobile without hosts.
Troop Combat45They are not mobile without hosts.
Highguard Combat55They are not mobile without hosts.
Crew Pilot95  
Troop Pilot97  
Highguard Pilot100(Unless this goes higher)
Colonist To Crew75  
Crew To Troop80  
Troop To Highguard85  
Growth Rate0(Requires a temple.)
Dark Powers15  
Light Powers75  
PC Factor0  
Spy Rating79  
PSI Rating91  
Leadership100(It's a collective)
Public Relations98(Psionic requirement)
Lawfulness100  
Pod Speed80  
Contraband Likes
Illegal Books96  
VR-6x Holochips6  
Stim-Bright Pills0  
Grecken Blood Wine1  
Emotion Chips0  
Handguns3  
Illegal Music CDs91  
Kerria Crystal Artifacts87  
Lerchin Spices0  
Alpha Wave Floggers2  
Veggen War Hounds1  
Repterrian Psi Geese72  

***   Super Weapons   ***

Stellar Syphon. Musheid baseships carry a device which can suck so much power from a star that the star will blow off a chunk of its photosphere and lay waste to planets. Such worlds are perminantly desimated. The device could be carried by any ship, but the shield which protects the ship from the blast must be so strong that the ship doesn't have power for anything else.
If the baseship is damaged when the pulse is emitted, the ship will not survive. Since no other ship in the Networker fleet can produce enough energy for the shield, only the Musheid baseship can use this weapon.
Tim's Response:
This weapon will be a variant of the V4 super weapon "Nemisis Torpedo" The Nemisis is also fired into the sun and destroys small mass ships and fighters.
The NetWork version will do the same thing, but will also destroy life on planets, unlike the normal "Nemisis Torp".
My Reply: Ok.


EMPALSAR: The empalsar drains all the beam weapon power on a ship to emit a huge Electromagnetic Pulse (EMP), which will disrupt planetary structures, drain shields, damage starbases and damage anything with a computer in it. The exact damage depends on the number of beam weapons on the ship which uses the EMPALSAR. 3 aux generators are required to fire this weapon, aside from the beam generators and, if the ship is in a fight that turn, it starts with all it's beam generators drained and shields down. Additionally, such pulses are known to cause paranoia in living things.
My Idea: Like the glory device, but doesn't kill living things.

Since the Networkers are dependant on natives, they also have to have a psion-chromatigraph. It detects life. There will be a mental level grade given to anything detected, however, it doesn't detect planetary structures or minerals. Just life. I put this on the Floira.
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