| Floira |
The Floira is the agricultural
workhorse of the networker fleet. It allows for a battlefleet
to go for long campaigns without having to stop
for food, although its primary use is in feeding newly
established colonies, where it often acts as a weak starbase. Only
one large weapon, size 900 mounts, is supported. It has 3 bays
with 50 pads each for primary defense, 12 engines, 2 aux generators,
is manned by 1900 networkers, has 7268 cargo space and 3
small weapons mounts.
|
 |
Hull name: |
Floira |
| Hull mass: |
207 KT |
| Warp drag modifier: |
190 (100 = Normal) |
| Warp signature: |
115 (100 = Normal) |
| Max speed: |
107 (0 to 400) |
 |
Has hyperdrive?: |
N (Y/N) |
| Max Hyper jump: |
30 (30 to 900) |
| Has cloaking device?: |
N (Y/N) |
| Cloak fuel burn: |
0 (0 to 1000) |
| Scanner Range: |
250 (5 to 1000) (250 = Normal) |
 |
Engine count: |
12 (0 to 30) |
| Generator count: |
2 (0 to 5) |
| Tractor beam power: |
890 (0 to 20000) |
| Power bank: |
959 (0 to 10000) |
| Armor limit: |
250 (0 to 10000) |
 |
Shield limit: |
1500 (0 to 3000) |
| Damage mod parts: |
135 (0 to 1000) (100 = Normal) |
| Damage mod system: |
99 (0 to 1000) (100 = Normal) |
| Damage mod engine: |
45 (0 to 1000) (100 = Normal) |
| Damage mod life support: |
59 (0 to 1000) (100 = Normal) |
| Damage mod hyperdrive: |
0 (0 to 1000) |
(100 = Normal) |
| Evasive mod: |
0 (0 to 100) |
(0 = normal) |
| Attack mod: |
0 |
(0 to 100) (0 = normal) |
| Soft spot: |
2 |
(0 to 100) (1 = normal) |
| Point defense weapons: |
4 |
(0 to 10) |
| Small weapons: |
3 |
(0 to 30) |
| Large weapons: |
2 |
(0 to 20) |
| Large limit: |
900 |
(30 to 2000) |
| Super Weapon Mount: |
N/A |
(Type 1 to Type 5) |
| Fighter Bays: |
3 |
(0 to 20) |
| Bay Size: |
50 |
(1 to 100) |
| Fuel tank: |
968 |
(10 to 20000) |
| Cargo bays: |
10 |
(0 to 20) |
| Cargo bay size: |
727 |
(100 to 10000) |
| Maximum cargo: |
7268 |
(0 to 20000) |
| Maximum ordnance: |
995 |
(0 to 20000) |
| Maximum repair units: |
3994 |
(10 to 20000) |
| Crew Size: |
1900 |
(50 to 100000) |
| Guest Size: |
1900 |
(0 to 100000) |
| Tech level: |
6 |
(1 to 10) |
| Duranium: |
86 |
Unlimited |
| Tritanium: |
25 |
Unlimited |
| Molybdenum: |
96 |
Unlimited |
| Cost: |
949 |
Unlimited |
| Ship can build new ships: |
N |
(Y/N) |
| Maximum size ship that can be built: |
0 |
(0 to 20000) |
| 17% increased chance of cloak failure
within 3 Ly of this ship. (ANY race.) |
| Can sense the presence of cloaked ships,
just not a location unless that ship interacts with this ship. |
| Can only be robbed by 'experienced' pirates. |
| Agro Dome |
| Soil Reformer |
| Special Consideration. The networkers require a
bioscanner ship. This is the most likely candidate. It's
not like the dark sense in that it only gives the location
of life, not tactical data. Unless there's a cloaked ship
in 1 ly of ths ship, in which case it will be spotted.
(Intentionally a small radius. ) |
(C)2005 Control Group Alliance -- All Rights Reserved