Floira The Floira is the agricultural workhorse of the networker fleet. It allows for a battlefleet to go for long campaigns without having to stop for food, although its primary use is in feeding newly established colonies, where it often acts as a weak starbase. Only one large weapon, size 900 mounts, is supported. It has 3 bays with 50 pads each for primary defense, 12 engines, 2 aux generators, is manned by 1900 networkers, has 7268 cargo space and 3 small weapons mounts.
Hull name: Floira
Hull mass: 207 KT
Warp drag modifier: 190 (100 = Normal)
Warp signature: 115 (100 = Normal)
Max speed: 107 (0 to 400)
Has hyperdrive?: N (Y/N)
Max Hyper jump: 30 (30 to 900)
Has cloaking device?: N (Y/N)
Cloak fuel burn: 0 (0 to 1000)
Scanner Range: 250 (5 to 1000) (250 = Normal)
Engine count: 12 (0 to 30)
Generator count: 2 (0 to 5)
Tractor beam power: 890 (0 to 20000)
Power bank: 959 (0 to 10000)
Armor limit: 250 (0 to 10000)
Shield limit: 1500 (0 to 3000)
Damage mod parts: 135 (0 to 1000) (100 = Normal)
Damage mod system: 99 (0 to 1000) (100 = Normal)
Damage mod engine: 45 (0 to 1000) (100 = Normal)
Damage mod life support: 59 (0 to 1000) (100 = Normal)
Damage mod hyperdrive: 0 (0 to 1000) (100 = Normal)
Evasive mod: 0 (0 to 100) (0 = normal)
Attack mod: 0 (0 to 100) (0 = normal)
Soft spot: 2 (0 to 100) (1 = normal)
Point defense weapons: 4 (0 to 10)
Small weapons: 3 (0 to 30)
Large weapons: 2 (0 to 20)
Large limit: 900 (30 to 2000)
Super Weapon Mount: N/A (Type 1 to Type 5)
Fighter Bays: 3 (0 to 20)
Bay Size: 50 (1 to 100)
Fuel tank: 968 (10 to 20000)
Cargo bays: 10 (0 to 20)
Cargo bay size: 727 (100 to 10000)
Maximum cargo: 7268 (0 to 20000)
Maximum ordnance: 995 (0 to 20000)
Maximum repair units: 3994 (10 to 20000)
Crew Size: 1900 (50 to 100000)
Guest Size: 1900 (0 to 100000)
Tech level: 6 (1 to 10)
Duranium: 86 Unlimited
Tritanium: 25 Unlimited
Molybdenum: 96 Unlimited
Cost: 949 Unlimited
Ship can build new ships: N (Y/N)
Maximum size ship that can be built: 0 (0 to 20000)
17% increased chance of cloak failure within 3 Ly of this ship. (ANY race.)
Can sense the presence of cloaked ships, just not a location unless that ship interacts with this ship.
Can only be robbed by 'experienced' pirates.
Agro Dome
Soil Reformer
Special Consideration. The networkers require a bioscanner ship. This is the most likely candidate. It's not like the dark sense in that it only gives the location of life, not tactical data. Unless there's a cloaked ship in 1 ly of ths ship, in which case it will be spotted. (Intentionally a small radius. )
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