((( Designer's Concept )))
I designed the Networkers to fight the most annoying type of battle.
They fight a defensive war. Defensive campaigns tend to be drawn out and can
only be won by a skilled tactitian. This is something I noticed a few years
back while I designed a space war game, not much like VGAP and work started
long before I had even heard of VGA PLANETS, and I got the AI routine working.
Unlike many programmers, I consider my AI to have reached "sentience"
in my war games when, playing against themselves, they declare peace. That's
a more "colorfull" way of saying that they reach a standoff. A friend of mine
tested the game and I found his defensive war tactics effective, however, they
would have drawn me in blindly. That's what I want the Networkers to do.
Their ship designs should be simple. Having no hands, Networkers do
not really build their ships--they grow ships. These designs have to be very
geometrical because they draw their extancy from the crystaline solution that
they're grown from. Ships in the Networker fleet have microcoded DNA built
into the strands of their hulls. Such ships could regenerate, however, they
would lack the raw materials to do so once they are in deep space.
Networkers are energy specialists. The main racial power I can think
of for the Networkers is that they could make fuel in space. Not like a cobol
or a Refinery ship, I had it envisioned as being like the Cyborg regeneration.
A ship cannot move while creating fuel, and has to have at least 1 Kt of fuel
on board to work. This leads me to design the Networker shields as intense
enough to qualify as armor and their ships to be fragile without them.
An additional designer threw his hat into the ring by designing a
series of ships at the end of this document. My Tvity is really a
modification from one of his designs, which I accepted. His main premise was
that Networkers can absorb the abilities of the hosts they bond to. Including
Amorphous Worms. I put his designs, except the Tvity (my name and artwork),
at the end in case you will accept this. I tried to cripple the Networkers
and design them into viability.
Incidentally, Networkers absorb prisoners. They have no need of a
ship log, but the ship may have its own memories. My second choice for a race
power is the ability to make colonists in space. It's really lame, yet I had
no other ideas.
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