Cometar Transport
Only cargo shuttle. Can carry 3 fighters. If I had a choice, this craft would contain no engines, just a jump point generator and the maximum number of aux-generators.
  Hull name: Cometar Transport
Hull mass: 33 KT
Warp drag modifier: 190 (100 = Normal)
Warp signature: 231 (100 = Normal)
Max speed: 75 (0 to 400)
  Has hyperdrive?: Y (Y/N)
Max Hyper jump: 275 (30 to 900)
Has cloaking device?: N (Y/N)
Cloak fuel burn: 0 (0 to 1000)
Scanner Range: 50 (5 to 1000) (250 = Normal)
  Engine count: 3 (0 to 30)
Generator count: 5 (0 to 5)
Tractor beam power: 199 (0 to 20000)
Power bank: 1000 (0 to 10000)
Armor limit: 25 (0 to 10000)
Shield limit: 200 (0 to 3000)
Damage mod parts: 100 (0 to 1000) (100 = Normal)
Damage mod system: 99 (0 to 1000) (100 = Normal)
Damage mod engine: 110 (0 to 1000) (100 = Normal)
Damage mod life support: 0 (0 to 1000) (100 = Normal)
Damage mod hyperdrive: 100 (0 to 1000) (100 = Normal)
Evasive mod: 1 (0 to 100) (0 = normal)
Attack mod: 1 (0 to 100) (0 = normal)
Soft spot: 1 (0 to 100) (1 = normal)
Point defense weapons: 1 (0 to 10)
Small weapons: 3 (0 to 30)
Large weapons: 0 (0 to 20)
Large limit: 30 (30 to 2000)
Super Weapon Mount: N/A (Type 1 to Type 5)
Fighter Bays: 3 (0 to 20)
Bay Size: 3 (1 to 100)
Fuel tank: 1989 (10 to 20000)
Cargo bays: 10 (0 to 20)
Cargo bay size: 675 (100 to 10000)
Maximum cargo: 6750 (0 to 20000)
Maximum ordnance: 995 (0 to 20000)
Maximum repair units: 99 (10 to 20000)
Crew Size: 65 (50 to 100000)
Guest Size: 412 (0 to 100000)
Tech level: 5 (1 to 10)
Duranium: 27 Unlimited
Tritanium: 10 Unlimited
Molybdenum: 3 Unlimited
Cost: 155 Unlimited
Ship can build new ships: N (Y/N)
Solar Collector Y y/N
Jumpgate Builder Y y/N
Ground Base Chunneler Y y/N
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